[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/HandheldAR/Maps/HandheldARBlankMap.HandheldARBlankMap
LocalMapOptions=
TransitionMap=None
bUseSplitscreen=False
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/HandheldAR/Maps/HandheldARBlankMap.HandheldARBlankMap
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Game/HandheldAR/Blueprints/GameFramework/BP_ARGameMode.BP_ARGameMode_C
GlobalDefaultServerGameMode=None

[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
Orientation=Sensor
bBuildForES31=False
PackageName=com.LAM.GAMEN4_AR_Unreal

[/Script/Engine.RendererSettings]
r.DefaultFeature.AutoExposure=False

r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1

r.SkinCache.CompileShaders=True

r.RayTracing=True

r.RayTracing.RayTracingProxies.ProjectEnabled=True

r.Substrate=True

r.Substrate.ProjectGBufferFormat=0

r.Shadow.Virtual.Enable=1

r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True

r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8

r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
bGenerateNaniteFallbackMeshes=True
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_HandheldARBP",NewGameName="/Script/GAMEN4_AR_Unreal")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_HandheldARBP",NewGameName="/Script/GAMEN4_AR_Unreal")

[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=44D6BAD34D73E200E0EB1AAB4161F97C
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=

