[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.11f1 (3000ef702840) revision 3145967'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-adamp" at "2026-05-13T11:49:03.9217304Z"
OS: 'Windows 11  (10.0.26200) Core' Language: 'en' Physical Memory: 32477 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System  architecture: x64
Process architecture: x64
Date: 2026-05-13T11:49:03Z

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.11f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker2
-projectPath
C:/UnityProjects/GAMEN4_AR_Unity
-logFile
Logs/AssetImportWorker2.log
-srvPort
56825
-licensingIpc
LicenseClient-adamp
-job-worker-count
9
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/UnityProjects/GAMEN4_AR_Unity
C:/UnityProjects/GAMEN4_AR_Unity
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-gfx=262144"
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=33554432"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=33554432"
    "memorysetup-bucket-allocator-block-count=8"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
    "memorysetup-profiler-bucket-allocator-block-count=8"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [7200]  Target information:

Player connection [7200]  * "[IP] 192.168.129.10 [Port] 0 [Flags] 2 [Guid] 3926424723 [EditorId] 3926424723 [Version] 1048832 [Id] WindowsEditor(7,TempLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [7200] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [7200] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 9
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 5.10 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.11f1 (3000ef702840)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/UnityProjects/GAMEN4_AR_Unity/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
    Vendor:   NVIDIA
    VRAM:     5994 MB
    Driver:   32.0.15.9579
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56108
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Error: HandshakeResponse reported an error:
	ResponseCode: 505
	ResponseStatus: Unsupported protocol version '1.18.0'.
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-adamp"
[Licensing::IpcConnector] LicenseClient-adamp channel disconnected successfully.
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-adamp-6000.3.11" at "2026-05-13T11:49:05.2198485Z"
[Licensing::Client] Handshaking with LicensingClient:
  Version:                 1.18.0+23225a6
  Session Id:              12e5a1ab63d34e1cb17fe1a6b152917b
  Correlation Id:          7ff7697bd10884cebfa53687a29ad801
  External correlation Id: 2159733254825005249
  Machine Id:              rJu5WCgAkU3taubO13cPPjKxbKg=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-adamp-6000.3.11" (connect: 0.00s, validation: 0.00s, handshake: 0.12s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-adamp-6000.3.11-notifications" at "2026-05-13T11:49:05.3452383Z"
[Licensing::Module] Licensing Background thread has ended after 1.42s
[Licensing::Module] Licensing is initialized (took 0.21s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
  Id: 9071008393419-UnityPersXXXX
  Product: Unity Personal
  Type: Assigned
  Expiration: Unlimited
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.216587 seconds.
- Loaded All Assemblies, in  0.717 seconds
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.364 seconds
Domain Reload Profiling: 1079ms
	BeginReloadAssembly (188ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (0ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (1ms)
	RebuildCommonClasses (44ms)
	RebuildNativeTypeToScriptingClass (16ms)
	initialDomainReloadingComplete (266ms)
	LoadAllAssembliesAndSetupDomain (200ms)
		LoadAssemblies (184ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (196ms)
			TypeCache.Refresh (194ms)
				TypeCache.ScanAssembly (178ms)
			BuildScriptInfoCaches (0ms)
			ResolveRequiredComponents (0ms)
	FinalizeReload (364ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (320ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (58ms)
			SetLoadedEditorAssemblies (3ms)
			BeforeProcessingInitializeOnLoad (68ms)
			ProcessInitializeOnLoadAttributes (121ms)
			ProcessInitializeOnLoadMethodAttributes (69ms)
			AfterProcessingInitializeOnLoad (0ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in  0.696 seconds
Refreshing native plugins compatible for Editor in 3.24 ms, found 1 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
- Finished resetting the current domain, in  0.638 seconds
Domain Reload Profiling: 1329ms
	BeginReloadAssembly (159ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (4ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (27ms)
	RebuildCommonClasses (33ms)
	RebuildNativeTypeToScriptingClass (11ms)
	initialDomainReloadingComplete (34ms)
	LoadAllAssembliesAndSetupDomain (453ms)
		LoadAssemblies (304ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (236ms)
			TypeCache.Refresh (162ms)
				TypeCache.ScanAssembly (146ms)
			BuildScriptInfoCaches (58ms)
			ResolveRequiredComponents (12ms)
	FinalizeReload (638ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (461ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (8ms)
			SetLoadedEditorAssemblies (4ms)
			BeforeProcessingInitializeOnLoad (119ms)
			ProcessInitializeOnLoadAttributes (258ms)
			ProcessInitializeOnLoadMethodAttributes (66ms)
			AfterProcessingInitializeOnLoad (6ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (5ms)
WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Refreshing native plugins compatible for Editor in 2.47 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6007 unused Assets / (11.2 MB). Loaded Objects now: 6833.
Memory consumption went from 168.0 MB to 156.8 MB.
Total: 11.804000 ms (FindLiveObjects: 0.729200 ms CreateObjectMapping: 0.591400 ms MarkObjects: 5.413800 ms  DeleteObjects: 5.068100 ms)

Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0