[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.11f1 (3000ef702840) revision 3145967'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11  (10.0.26200) Core' Language: 'en' Physical Memory: 32477 MB
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-adamp" at "2026-05-13T11:40:32.6934166Z"
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System  architecture: x64
Process architecture: x64
Date: 2026-05-13T11:40:32Z

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.11f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
C:/UnityProjects/GAMEN4_AR_Unity
-logFile
Logs/AssetImportWorker1.log
-srvPort
56825
-licensingIpc
LicenseClient-adamp
-job-worker-count
9
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/UnityProjects/GAMEN4_AR_Unity
C:/UnityProjects/GAMEN4_AR_Unity
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-gfx=262144"
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=33554432"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=33554432"
    "memorysetup-bucket-allocator-block-count=8"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
    "memorysetup-profiler-bucket-allocator-block-count=8"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [31572]  Target information:

Player connection [31572]  * "[IP] 192.168.129.10 [Port] 0 [Flags] 2 [Guid] 335609226 [EditorId] 335609226 [Version] 1048832 [Id] WindowsEditor(7,TempLaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [31572] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [31572] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 9
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.07 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.11f1 (3000ef702840)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/UnityProjects/GAMEN4_AR_Unity/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
    Vendor:   NVIDIA
    VRAM:     5994 MB
    Driver:   32.0.15.9579
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56384
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Error: HandshakeResponse reported an error:
	ResponseCode: 505
	ResponseStatus: Unsupported protocol version '1.18.0'.
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-adamp"
[Licensing::IpcConnector] LicenseClient-adamp channel disconnected successfully.
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-adamp-6000.3.11" at "2026-05-13T11:40:33.6078151Z"
[Licensing::Client] Handshaking with LicensingClient:
  Version:                 1.18.0+23225a6
  Session Id:              ee3824e51a4b40c2a27879e8689a22db
  Correlation Id:          7ff7697bd10884cebfa53687a29ad801
  External correlation Id: 361712547287808376
  Machine Id:              rJu5WCgAkU3taubO13cPPjKxbKg=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-adamp-6000.3.11" (connect: 0.00s, validation: 0.00s, handshake: 0.10s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-adamp-6000.3.11-notifications" at "2026-05-13T11:40:33.7134302Z"
[Licensing::Module] Licensing Background thread has ended after 1.02s
[Licensing::Module] Licensing is initialized (took 0.12s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
  Id: 9071008393419-UnityPersXXXX
  Product: Unity Personal
  Type: Assigned
  Expiration: Unlimited
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.125157 seconds.
- Loaded All Assemblies, in  0.519 seconds
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.337 seconds
Domain Reload Profiling: 854ms
	BeginReloadAssembly (139ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (0ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (1ms)
	RebuildCommonClasses (34ms)
	RebuildNativeTypeToScriptingClass (12ms)
	initialDomainReloadingComplete (167ms)
	LoadAllAssembliesAndSetupDomain (165ms)
		LoadAssemblies (136ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (161ms)
			TypeCache.Refresh (159ms)
				TypeCache.ScanAssembly (145ms)
			BuildScriptInfoCaches (0ms)
			ResolveRequiredComponents (1ms)
	FinalizeReload (338ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (296ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (52ms)
			SetLoadedEditorAssemblies (3ms)
			BeforeProcessingInitializeOnLoad (64ms)
			ProcessInitializeOnLoadAttributes (111ms)
			ProcessInitializeOnLoadMethodAttributes (66ms)
			AfterProcessingInitializeOnLoad (0ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in  0.672 seconds
Refreshing native plugins compatible for Editor in 1.35 ms, found 1 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
- Finished resetting the current domain, in  0.699 seconds
Domain Reload Profiling: 1366ms
	BeginReloadAssembly (162ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (5ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (26ms)
	RebuildCommonClasses (32ms)
	RebuildNativeTypeToScriptingClass (12ms)
	initialDomainReloadingComplete (34ms)
	LoadAllAssembliesAndSetupDomain (426ms)
		LoadAssemblies (308ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (210ms)
			TypeCache.Refresh (145ms)
				TypeCache.ScanAssembly (130ms)
			BuildScriptInfoCaches (50ms)
			ResolveRequiredComponents (11ms)
	FinalizeReload (700ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (532ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (7ms)
			SetLoadedEditorAssemblies (4ms)
			BeforeProcessingInitializeOnLoad (192ms)
			ProcessInitializeOnLoadAttributes (256ms)
			ProcessInitializeOnLoadMethodAttributes (68ms)
			AfterProcessingInitializeOnLoad (6ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (5ms)
WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Refreshing native plugins compatible for Editor in 1.60 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6007 unused Assets / (11.2 MB). Loaded Objects now: 6833.
Memory consumption went from 162.4 MB to 151.2 MB.
Total: 10.052500 ms (FindLiveObjects: 0.576300 ms CreateObjectMapping: 0.530100 ms MarkObjects: 4.711000 ms  DeleteObjects: 4.233400 ms)

========================================================================
Received Import Request.
  Time since last request: 15341.980179 seconds.
  path: Assets/MobileARTemplateAssets/Prefabs/ARFeatheredOcclusionPlane.prefab
  artifactKey: Guid(886609fc1566e4c27b399f1095d6de18) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/MobileARTemplateAssets/Prefabs/ARFeatheredOcclusionPlane.prefab using Guid(886609fc1566e4c27b399f1095d6de18) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: 'e4952c76b67b98e126dcbe221588f435') in 0.1461113 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 13

========================================================================
Received Import Request.
  Time since last request: 507.120349 seconds.
  path: Assets/MobileARTemplateAssets/UI/Sprites/ActivationButtonOpaque.png
  artifactKey: Guid(d4af31c9cd405426488b1eaf34c38a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/MobileARTemplateAssets/UI/Sprites/ActivationButtonOpaque.png using Guid(d4af31c9cd405426488b1eaf34c38a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[Licensing::Client] Successfully resolved entitlement details
 -> (artifact id: 'ff1164bad2dbd7c35294ce9c657f70aa') in 0.1188518 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3

========================================================================
Received Import Request.
  Time since last request: 0.000034 seconds.
  path: Assets/Samples/XR Interaction Toolkit/3.3.0/AR Starter Assets/Editor/ARStarterAssets.Editor.asmdef
  artifactKey: Guid(81e756a21b3040f409b20a09c888ef3d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Samples/XR Interaction Toolkit/3.3.0/AR Starter Assets/Editor/ARStarterAssets.Editor.asmdef using Guid(81e756a21b3040f409b20a09c888ef3d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4f0d8db91432a3db3f6f67f481797a29') in 0.0008359 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0

========================================================================
Received Import Request.
  Time since last request: 0.000021 seconds.
  path: Assets/MobileARTemplateAssets/Prefabs/ARFeatheredOcclusionPlane.prefab
  artifactKey: Guid(886609fc1566e4c27b399f1095d6de18) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/MobileARTemplateAssets/Prefabs/ARFeatheredOcclusionPlane.prefab using Guid(886609fc1566e4c27b399f1095d6de18) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a7d0bf9aef572e6c3199e69a2d873ae2') in 0.0075224 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 11

========================================================================
Received Import Request.
  Time since last request: 0.000071 seconds.
  path: Assets/Samples/XR Interaction Toolkit/3.3.0/AR Starter Assets/ARDemoSceneAssets/Prefabs/Arch.prefab
  artifactKey: Guid(13241d599ff10413498d04c6d683ca10) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Samples/XR Interaction Toolkit/3.3.0/AR Starter Assets/ARDemoSceneAssets/Prefabs/Arch.prefab using Guid(13241d599ff10413498d04c6d683ca10) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0e06a810cb0bd7bf4f306974e1ec30b7') in 0.4966092 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 35

========================================================================
Received Import Request.
  Time since last request: 0.000054 seconds.
  path: Assets/XR/XRGeneralSettings.asset
  artifactKey: Guid(3fd4fc0127790db4bae83f7b77da8d45) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/XR/XRGeneralSettings.asset using Guid(3fd4fc0127790db4bae83f7b77da8d45) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '80d0b078d3909a37326ae3f80667fc65') in 0.0020253 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0

========================================================================
Received Import Request.
  Time since last request: 0.000046 seconds.
  path: Assets/XR/Loaders/AR Core Loader.asset
  artifactKey: Guid(bbf1bbcc68185fe41b723ad39ec4d68e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/XR/Loaders/AR Core Loader.asset using Guid(bbf1bbcc68185fe41b723ad39ec4d68e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e163d1acc4399fdcc64cae3208afce8c') in 0.0014272 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0

========================================================================
Received Import Request.
  Time since last request: 0.000035 seconds.
  path: Assets/MobileARTemplateAssets/Tutorial/Images/ARMobileThumbnailLarge.png
  artifactKey: Guid(cf19c6d5e0c0d4440acf6ef0d681f721) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/MobileARTemplateAssets/Tutorial/Images/ARMobileThumbnailLarge.png using Guid(cf19c6d5e0c0d4440acf6ef0d681f721) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '89b76b958d445df2e15dbb8fe0083646') in 0.0235438 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2

========================================================================
Received Import Request.
  Time since last request: 0.000031 seconds.
  path: Assets/TextMesh Pro/Resources/Sprite Assets/InlineIcons.png
  artifactKey: Guid(215687feeab0b7445b4a1cd86c82c2e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/TextMesh Pro/Resources/Sprite Assets/InlineIcons.png using Guid(215687feeab0b7445b4a1cd86c82c2e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'f73b41e9169ed85fa4122bf9b43a8d09') in 0.713817 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 207

========================================================================
Received Import Request.
  Time since last request: 0.000048 seconds.
  path: Assets/XR/Loaders/AR Kit Loader.asset
  artifactKey: Guid(e83f94cb3ed0e3041b49796e826aabbd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/XR/Loaders/AR Kit Loader.asset using Guid(e83f94cb3ed0e3041b49796e826aabbd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '263fab9f31f04a3c04a438ab8b1610be') in 0.0010305 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0

Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0