Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/PlaybackEngines', jobs: n
Cmd: initializeCompiler

Cmd: compileSnippet
  insize=1857 file=Packages/com.unity.render-pipelines.core/Tests/Editor/ShaderStripping/DummyPipelineShader.shader name=Hidden/DummyPipeline/VariantStrippingTestsShader pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=722

Cmd: compileSnippet
  insize=3288 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/ShadowsMidtonesHighlightsCurves.shader name=Hidden/Universal Render Pipeline/Editor/Shadows Midtones Highlights Curve pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=4075 mask=6 start=71 ok=1 outsize=3734

Cmd: compileSnippet
  insize=3289 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/ShadowsMidtonesHighlightsCurves.shader name=Hidden/Universal Render Pipeline/Editor/Shadows Midtones Highlights Curve pass=<Unnamed Pass 1> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=4075 mask=6 start=82 ok=1 outsize=3846

Cmd: compileSnippet
  insize=39783 file=Packages/com.unity.xr.arfoundation/Assets/Shaders/SimulationLegacyRoomXRay.shader name=Simulation/Legacy/Room X-Ray pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL dKW=SIMULATION_XRAY_ENABLED INSTANCING_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=74 ok=1 outsize=1966

Cmd: compileSnippet
  insize=39783 file=Packages/com.unity.xr.arfoundation/Assets/Shaders/SimulationLegacyRoomXRay.shader name=Simulation/Legacy/Room X-Ray pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL dKW=SIMULATION_XRAY_ENABLED INSTANCING_ON LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=74 ok=1 outsize=5826

Cmd: compileSnippet
  insize=36155 file=Packages/com.unity.xr.arfoundation/Assets/Shaders/SimulationLegacyRoomXRay.shader name=Simulation/Legacy/Room X-Ray pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_DEFERRED uKW= dKW=SIMULATION_XRAY_ENABLED INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=225 ok=1 outsize=1378

Cmd: compileSnippet
  insize=18161 file=Packages/com.unity.xr.arfoundation/Assets/Shaders/SimulationLegacyRoomXRay.shader name=Simulation/Legacy/Room X-Ray pass=Meta ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_META uKW= dKW=SIMULATION_XRAY_ENABLED EDITOR_VISUALIZATION INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=227 ok=1 outsize=934

Cmd: compileSnippet
  insize=1502 file=Packages/com.unity.render-pipelines.universal/Runtime/Decal/DBuffer/DBufferClear.shader name=Hidden/Universal Render Pipeline/DBufferClear pass=DBufferClear ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_DBUFFER_MRT1 dKW=_DBUFFER_MRT2 _DBUFFER_MRT3 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=286

Cmd: compileSnippet
  insize=2589 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlit.shader name=Universal Render Pipeline/Particles/Unlit pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=146 ok=1 outsize=562

Cmd: compileSnippet
  insize=7054 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLit.shader name=Universal Render Pipeline/Particles/Simple Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _CLUSTER_LIGHT_LOOP EVALUATE_SH_MIXED EVALUATE_SH_VERTEX PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 LIGHTMAP_SHADOW_MIXING DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _RECEIVE_SHADOWS_OFF _FLIPBOOKBLENDING_ON _SOFTPARTICLES_ON _FADING_ON _DISTORTION_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=1530

Cmd: compileSnippet
  insize=2390 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLit.shader name=Universal Render Pipeline/Particles/Simple Lit pass=SceneSelectionPass ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=347 ok=1 outsize=354

Cmd: compileSnippet
  insize=3750 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitBasemapGen.shader name=Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen) pass=<Unnamed Pass 1> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_TERRAIN_BLEND_HEIGHT _MASKMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=140 ok=1 outsize=1674

Cmd: compileSnippet
  insize=2382 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLit.shader name=Universal Render Pipeline/Particles/Lit pass=ScenePickingPass ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON PROCEDURAL_INSTANCING_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=385 ok=1 outsize=774

Cmd: compileSnippet
  insize=1583 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LensFlareDataDriven.shader name=Hidden/Universal Render Pipeline/LensFlareDataDriven pass=LensFlareScreen ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=FLARE_OPENGL3_OR_OPENGLCORE FLARE_HAS_OCCLUSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=56 ok=1 outsize=1094

Cmd: compileSnippet
  insize=3239 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ClusterDeferred.shader name=Hidden/Universal Render Pipeline/ClusterDeferred pass=Deferred Clustered Lights (Lit) ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _GBUFFER_NORMALS_OCT _DEFERRED_MIXED_LIGHTING _SCREEN_SPACE_OCCLUSION _RENDER_PASS_ENABLED _LIGHT_COOKIES _LIGHT_LAYERS UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=41 ok=1 outsize=7606

Cmd: compileSnippet
  insize=10703 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/BokehDepthOfField.shader name=Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Post Blur ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=341 ok=1 outsize=582

Cmd: compileSnippet
  insize=1793 file=Packages/com.unity.render-pipelines.universal/Shaders/BakedLit.shader name=Universal Render Pipeline/Baked Lit pass=<Unnamed Pass 1> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=120 ok=1 outsize=602

Cmd: compileSnippet
  insize=1182 file=Packages/com.unity.render-pipelines.universal/Shaders/BakedLit.shader name=Universal Render Pipeline/Baked Lit pass=Meta ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=255 ok=1 outsize=682

Cmd: compileSnippet
  insize=2348 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON LOD_FADE_CROSSFADE INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=197 ok=1 outsize=250

Cmd: compileSnippet
  insize=2093 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=Meta ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=426 ok=1 outsize=970

Cmd: compileSnippet
  insize=2609 file=Packages/com.unity.xr.arfoundation/Assets/Shaders/SimulationLegacyStandard.shader name=Simulation/Legacy/Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_DEFERRED uKW= dKW=_NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _PARALLAXMAP INSTANCING_ON LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=186 ok=1 outsize=1582

Cmd: compileSnippet
  insize=1736 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=BilinearQuad ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=85 ok=1 outsize=786

Cmd: compileSnippet
  insize=1785 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=NearestQuadPaddingAlphaBlend ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=158 ok=1 outsize=358

Cmd: compileSnippet
  insize=1758 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=CubeToOctahedralAlpha ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=247 ok=1 outsize=826

Cmd: compileSnippet
  insize=815 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainDetailLit.shader name=Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=Meta ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=249 ok=1 outsize=970

Cmd: compileSnippet
  insize=901 file=Packages/com.unity.render-pipelines.core/Editor/PostProcessing/LensFlareResource/LensFlareDataDriven.shader name=Hidden/Core/LensFlareDataDrivenPreview2 pass=LensFlarePremultiply ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=73 ok=1 outsize=1062

Cmd: compileSnippet
  insize=3871 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/TrackballEditor.shader name=Hidden/Universal Render Pipeline/Editor/Trackball pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=107 ok=1 outsize=682

Cmd: compileSnippet
  insize=1423 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Shadow2D-Projected.shader name=Hidden/ShadowProjected2D pass=Projected Shadow (R) ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=558

Cmd: compileSnippet
  insize=2238 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7.shader name=Universal Render Pipeline/Nature/SpeedTree7 pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW=LOD_FADE_PERCENTAGE GEOM_TYPE_BRANCH dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW LOD_FADE_CROSSFADE INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=108 ok=1 outsize=6546

Cmd: compileSnippet
  insize=2632 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7Billboard.shader name=Universal Render Pipeline/Nature/SpeedTree7 Billboard pass=GBuffer ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _GBUFFER_NORMALS_OCT _RENDER_PASS_ENABLED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN BILLBOARD_FACE_CAMERA_POS LOD_FADE_CROSSFADE EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=93 ok=1 outsize=1778

Cmd: compileSnippet
  insize=898 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/TemporalAA.shader name=Hidden/Universal Render Pipeline/TemporalAA pass=TemporalAA - Accumulate - Quality High ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=71 ok=1 outsize=582

Cmd: compileSnippet
  insize=2211 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Sprite-Unlit-Default.shader name=Universal Render Pipeline/2D/Sprite-Unlit-Default pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=DEBUG_DISPLAY SKINNED_SPRITE INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=26 ok=1 outsize=434

Cmd: compileSnippet
  insize=671 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Sprite-Mask.shader name=Universal Render Pipeline/2D/Sprite-Mask pass=<Unnamed Pass 1> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=44 ok=1 outsize=474

Cmd: compileSnippet
  insize=6010 file=Packages/com.unity.render-pipelines.universal/Shaders/SpatialMappingWireframe.shader name=Universal Render Pipeline/VR/SpatialMapping/Wireframe pass=Spatial Mapping Wireframe ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4129 mask=14 start=19 ok=1 outsize=762

Cmd: compileSnippet
  insize=1927 file=Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader name=Universal Render Pipeline/Simple Lit pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _GLOSSINESS_FROM_BASE_ALPHA _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=291 ok=1 outsize=254

Cmd: compileSnippet
  insize=1382 file=Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader name=Universal Render Pipeline/Simple Lit pass=Meta ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION _EMISSION _SPECGLOSSMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=380 ok=1 outsize=682

Cmd: compileSnippet
  insize=2854 file=Packages/com.unity.render-pipelines.universal/Shaders/ComplexLit.shader name=Universal Render Pipeline/Complex Lit pass=DepthNormalsOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_GBUFFER_NORMALS_OCT _WRITE_RENDERING_LAYERS LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=379 ok=1 outsize=394

Cmd: compileSnippet
  insize=1832 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.shader name=Hidden/Universal Render Pipeline/StencilDeferred pass=SSAOOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_SCREEN_SPACE_OCCLUSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=402 ok=1 outsize=510

Cmd: compileSnippet
  insize=1234 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Shadow2D-Unshadow-Geometry.shader name=Hidden/Shadow2DUnshadowGeometry pass=Geometry Unshadow (0) - Stencil: Ref 1, Comp Always, Pass Replace ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=28 ok=1 outsize=286

Cmd: compileSnippet
  insize=896 file=Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGI/FallbackMaterial.shader name=Hidden/SurfaceCache/Fallback pass=META ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=16 ok=1 outsize=498

Cmd: compileSnippet
  insize=2030 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Mesh2D-Lit-Default.shader name=Universal Render Pipeline/2D/Mesh2D-Lit-Default pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=USE_SHAPE_LIGHT_TYPE_0 USE_SHAPE_LIGHT_TYPE_1 USE_SHAPE_LIGHT_TYPE_2 USE_SHAPE_LIGHT_TYPE_3 DEBUG_DISPLAY INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=30 ok=1 outsize=502

Cmd: compileSnippet
  insize=1038 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.shader name=Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass 1> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_SMAA_PRESET_LOW dKW=_SMAA_PRESET_MEDIUM _SMAA_PRESET_HIGH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=49 ok=1 outsize=3838

Cmd: compileSnippet
  insize=16965 file=Assets/DefaultResourcesExtra/Skybox-Procedural.shader name=Skybox/Procedural pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_SUNDISK_SIMPLE dKW=_SUNDISK_NONE _SUNDISK_HIGH_QUALITY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=5674

Cmd: compileComputeKernel
  insize=2544 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeBlendStates.compute kernel=BlendScenarios ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3220

Cmd: compileComputeKernel
  insize=9512 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceOcclusionCullingKernels.compute kernel=CullInstances ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2309

Cmd: compileComputeKernel
  insize=9512 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceOcclusionCullingKernels.compute kernel=CopyInstances ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1511

Cmd: compileComputeKernel
  insize=9512 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceOcclusionCullingKernels.compute kernel=ResetDrawArgs ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1085

Cmd: compileComputeKernel
  insize=1174 file=Packages/com.unity.render-pipelines.universal/Shaders/Debug/ProbeVolumeSamplingDebugPositionNormal.compute kernel=ComputePositionNormal ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1242

Cmd: compileComputeKernel
  insize=18779 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/build_hlbvh.compute kernel=BuildTreeBottomUp ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=9347

Cmd: compileComputeKernel
  insize=18779 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/build_hlbvh.compute kernel=CalculateMortonCodes ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3869

Cmd: compileComputeKernel
  insize=18779 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/build_hlbvh.compute kernel=CalculateAabb ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3439

Cmd: compileComputeKernel
  insize=18779 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/build_hlbvh.compute kernel=Init ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=730

Cmd: compileComputeKernel
  insize=8417 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/scatter.compute kernel=Scatter ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=5166

Cmd: compileComputeKernel
  insize=5742 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/block_scan.compute kernel=BlockScanAdd ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2936

Cmd: compileComputeKernel
  insize=3558 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute kernel=MainUpdateVertexBuffer ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2859

Cmd: compileComputeKernel
  insize=3558 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute kernel=MainUpdateIndexBuffer32 ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=942

Cmd: compileComputeKernel
  insize=3558 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute kernel=MainUpdateIndexBuffer16 ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1418

Cmd: compileComputeKernel
  insize=6600 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeCellDilation.compute kernel=DilateCell ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=13105

Cmd: compileComputeKernel
  insize=22768 file=Packages/com.unity.render-pipelines.core/Runtime/STP/StpSetup.compute kernel=StpSetup ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=10003

Cmd: compileComputeKernel
  insize=3032 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeUploadDataL2.compute kernel=UploadDataL2 ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=4699

Cmd: compileComputeKernel
  insize=2171 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceDataBufferCopyKernels.compute kernel=MainCopyInstances ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1789

Cmd: compileComputeKernel
  insize=3703 file=Packages/com.unity.render-pipelines.core/Runtime/STP/StpPreTaa.compute kernel=StpPreTaa ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=8861

Cmd: compileComputeKernel
  insize=7845 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeUploadData.compute kernel=UploadData ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3611

Cmd: compileComputeKernel
  insize=7201 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/DynamicGI/DynamicGISkyOcclusion.urtshader kernel=EncodeShadingDirection ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1100

Cmd: compileComputeKernel
  insize=7201 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/DynamicGI/DynamicGISkyOcclusion.urtshader kernel=MainRayGenShader ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=21904

Cmd: compileComputeKernel
  insize=2769 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/RenderingLayerMask/TraceRenderingLayerMask.urtshader kernel=MainRayGenShader ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=13304

Cmd: compileComputeKernel
  insize=2769 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/RenderingLayerMask/TraceRenderingLayerMask.urtshader kernel=ComputeIndirectDispatchDims ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=950

Cmd: compileComputeKernel
  insize=26314 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/restructure_bvh.compute kernel=InitPrimitiveCounts ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1086

Cmd: compileComputeKernel
  insize=26314 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/restructure_bvh.compute kernel=FindTreeletRoots ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1613

Cmd: compileComputeKernel
  insize=26314 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/restructure_bvh.compute kernel=PrepareTreeletsDispatchSize ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=939

Cmd: compileComputeKernel
  insize=26314 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/restructure_bvh.compute kernel=Restructure ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=25759

Cmd: compileComputeKernel
  insize=6888 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=FinalPass ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=690

Cmd: compileComputeKernel
  insize=6888 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=JumpFlooding ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=20396

Cmd: compileComputeKernel
  insize=6888 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=FillUVMap ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=694

Cmd: compileComputeKernel
  insize=6888 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=ClearBuffer ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=515

Cmd: compileComputeKernel
  insize=4426 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VirtualOffset/TraceVirtualOffset.urtshader kernel=ComputeIndirectDispatchDims ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=950

Cmd: compileComputeKernel
  insize=4426 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VirtualOffset/TraceVirtualOffset.urtshader kernel=MainRayGenShader ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=12734

Cmd: compileComputeKernel
  insize=2844 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/bit_histogram.compute kernel=BitHistogram ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1280

Cmd: compileComputeKernel
  insize=866 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/OcclusionCullingDebug.compute kernel=ClearOcclusionDebug ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1152

Cmd: compileComputeKernel
  insize=7201 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/DynamicGI/DynamicGISkyOcclusion.urtshader kernel=ComputeIndirectDispatchDims ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=950

Cmd: compileComputeKernel
  insize=3569 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/block_reduce_part.compute kernel=BlockReducePart ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1381

Cmd: compileComputeKernel
  insize=6888 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=VoxelizeProbeVolumeData ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=4026

Cmd: compileComputeKernel
  insize=6888 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=Clear ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=583

Cmd: compileComputeKernel
  insize=6888 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=Subdivide ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1625

Cmd: compileComputeKernel
  insize=6465 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/OccluderDepthPyramidKernels.compute kernel=OccluderDepthDownscale ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3829

Cmd: compileComputeKernel
  insize=12178 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceTransformUpdateKernels.compute kernel=ScatterUpdateProbesMain ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1876

Cmd: compileComputeKernel
  insize=12178 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceTransformUpdateKernels.compute kernel=ScatterUpdateMotionMain ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1534

Cmd: compileComputeKernel
  insize=12178 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceTransformUpdateKernels.compute kernel=ScatterUpdateTransformMain ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2614

Cmd: compileComputeKernel
  insize=12178 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceTransformUpdateKernels.compute kernel=ScatterInitTransformMain ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3308

Cmd: compileComputeKernel
  insize=1980 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceDataBufferUploadKernels.compute kernel=MainUploadScatterInstances ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1959

Cmd: compileComputeKernel
  insize=931 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/CopyPositions.compute kernel=CopyVertexBuffer ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1196

Cmd: compileComputeKernel
  insize=5196 file=Packages/com.unity.render-pipelines.core/Runtime/STP/StpTaa.compute kernel=StpTaa ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=10558

Cmd: compileComputeKernel
  insize=2790 file=Packages/com.unity.render-pipelines.core/Runtime/Vrs/Shaders/VrsTexture.compute kernel=TextureReduce ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=VRS_TILE_SIZE_8 SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1837

Cmd: compileComputeKernel
  insize=2790 file=Packages/com.unity.render-pipelines.core/Runtime/Vrs/Shaders/VrsTexture.compute kernel=TextureCopy ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=VRS_TILE_SIZE_8 SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1375

Cmd: compileComputeKernel
  insize=559 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/Utilities/CopyBuffer.compute kernel=CopyBuffer ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=864

Cmd: compileComputeKernel
  insize=1151 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceWindDataUpdateKernels.compute kernel=WindDataCopyHistoryMain ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=60030011> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2786

Cmd: compileSnippet
  insize=4120 file=Assets/DefaultResourcesExtra/UI/UI-Default.shader name=UI/Default pass=Default ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_UI_CLIP_RECT UNITY_UI_ALPHACLIP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=49 ok=1 outsize=1690

Cmd: compileSnippet
  insize=4120 file=Assets/DefaultResourcesExtra/UI/UI-Default.shader name=UI/Default pass=Default ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=UNITY_UI_ALPHACLIP dKW=UNITY_UI_CLIP_RECT UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=49 ok=1 outsize=1690

Cmd: compileSnippet
  insize=8634 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS dKW=_ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _REFLECTION_PROBE_ATLAS _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _SCREEN_SPACE_OCCLUSION _SCREEN_SPACE_IRRADIANCE _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_COOKIES _WRITE_RENDERING_LAYERS LIGHTMAP_BICUBIC_SAMPLING REFLECTION_PROBE_ROTATION DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=3658

Cmd: compileSnippet
  insize=28940 file=Assets/MobileARTemplateAssets/Shaders/ShadowReceiver/ShadowReceiver.shadergraph name=Shader Graphs/ShadowReceiver pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _SHADOWS_SOFT dKW=_DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 DEBUG_DISPLAY _SCREEN_SPACE_OCCLUSION _WRITE_RENDERING_LAYERS LIGHTMAP_ON DIRLIGHTMAP_COMBINED USE_LEGACY_LIGHTMAPS LIGHTMAP_BICUBIC_SAMPLING _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN DOTS_INSTANCING_ON INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=48 ok=1 outsize=10310

Cmd: compileSnippet
  insize=26320 file=Assets/MobileARTemplateAssets/Shaders/ShadowReceiver/ShadowReceiver.shadergraph name=Shader Graphs/ShadowReceiver pass=SceneSelectionPass ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN DOTS_INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=3051 ok=1 outsize=1130

Cmd: compileSnippet
  insize=26320 file=Assets/MobileARTemplateAssets/Shaders/ShadowReceiver/ShadowReceiver.shadergraph name=Shader Graphs/ShadowReceiver pass=SceneSelectionPass ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS dKW=_SHADOWS_SOFT _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN DOTS_INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=3051 ok=1 outsize=394

Cmd: initializeCompiler

Cmd: compileSnippet
  insize=10538 file=Assets/MobileARTemplateAssets/Shaders/InteractablePrimitive.shadergraph name=Shader Graphs/InteractablePrimitive pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=1139 ok=1 outsize=1270

Cmd: compileSnippet
  insize=5318 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7.shader name=Universal Render Pipeline/Nature/SpeedTree7 pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=LOD_FADE_PERCENTAGE GEOM_TYPE_BRANCH dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS LOD_FADE_CROSSFADE _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP EVALUATE_SH_MIXED EVALUATE_SH_VERTEX PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=36 ok=1 outsize=6962

Cmd: compileSnippet
  insize=1279 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_VerticalBlur ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=69 ok=1 outsize=582

Cmd: compileSnippet
  insize=1508 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Bilateral_FinalBlur_AfterOpaque ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=101 ok=1 outsize=582

Cmd: compileSnippet
  insize=1519 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Gaussian_VerticalBlur_AfterOpaque ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=158 ok=1 outsize=1038

Cmd: compileSnippet
  insize=6665 file=Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/OnTileUberPost.shader name=OnTileUberPost pass=OnTileUberPostTextureReadVersion ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=206 ok=1 outsize=382998

Cmd: compileSnippet
  insize=4607 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrass.shader name=Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass pass=GBuffer ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN EVALUATE_SH_MIXED EVALUATE_SH_VERTEX PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 LIGHTMAP_ON SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING INSTANCING_ON UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=82 ok=1 outsize=2898

Cmd: compileSnippet
  insize=10698 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/BokehDepthOfField.shader name=Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field CoC ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=308 ok=1 outsize=582

Cmd: compileSnippet
  insize=1524 file=Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebug.shader name=Hidden/Core/ProbeVolumeDebug pass=ForwardOnly ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=INSTANCING_ON UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=30 ok=1 outsize=12498

Cmd: compileSnippet
  insize=3621 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7Billboard.shader name=Universal Render Pipeline/Nature/SpeedTree7 Billboard pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _CLUSTER_LIGHT_LOOP BILLBOARD_FACE_CAMERA_POS LOD_FADE_CROSSFADE FOG_LINEAR FOG_EXP FOG_EXP2 EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=31 ok=1 outsize=3774

Cmd: compileSnippet
  insize=1975 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.shader name=Hidden/Universal Render Pipeline/StencilDeferred pass=Fog ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=357 ok=1 outsize=326

Cmd: compileSnippet
  insize=1011 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/TemporalAA.shader name=Hidden/Universal Render Pipeline/TemporalAA pass=TemporalAA - Accumulate - Quality Very Low ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=22 ok=1 outsize=582

Cmd: compileSnippet
  insize=1302 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/TemporalAA.shader name=Hidden/Universal Render Pipeline/TemporalAA pass=TemporalAA - Accumulate - Quality Very High ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=86 ok=1 outsize=582

Cmd: compileSnippet
  insize=8415 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/FinalPost.shader name=Hidden/Universal Render Pipeline/FinalPost pass=FinalPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=184 ok=1 outsize=646

Cmd: compileSnippet
  insize=2335 file=Packages/com.unity.render-pipelines.universal/Shaders/BakedLit.shader name=Universal Render Pipeline/Baked Lit pass=DepthNormalsOnly ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=207 ok=1 outsize=1002

Cmd: compileSnippet
  insize=5593 file=Packages/com.unity.render-pipelines.universal/Shaders/CameraMotionVectors.shader name=Hidden/Universal Render Pipeline/CameraMotionVectors pass=Camera Motion Vectors ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=12 ok=1 outsize=1306

Cmd: compileSnippet
  insize=970 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainDetailLit.shader name=Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=INSTANCING_ON UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=206 ok=1 outsize=302

Cmd: compileSnippet
  insize=1381 file=Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeSamplingDebug.shader name=Hidden/Core/ProbeVolumeSamplingDebug pass=ForwardOnly ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 INSTANCING_ON UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=30 ok=1 outsize=2590

Cmd: compileSnippet
  insize=3172 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassBillboard.shader name=Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass pass=GBuffer ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _RENDER_PASS_ENABLED _GBUFFER_NORMALS_OCT _SCREEN_SPACE_IRRADIANCE _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING INSTANCING_ON UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=75 ok=1 outsize=2290

Cmd: compileSnippet
  insize=1750 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8.shader name=Universal Render Pipeline/Nature/SpeedTree8 pass=DepthNormals ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=LOD_FADE_CROSSFADE INSTANCING_ON EFFECT_BUMP UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=250 ok=1 outsize=1274

Cmd: compileSnippet
  insize=2254 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/FallbackError.shader name=Hidden/Universal Render Pipeline/FallbackError pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON DOTS_INSTANCING_ON UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=15 ok=1 outsize=574

Cmd: compileSnippet
  insize=1996 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/EdgeAdaptiveSpatialUpsampling.shader name=Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling pass=EASU ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=56 ok=1 outsize=574

Cmd: compileSnippet
  insize=11988 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Bloom.shader name=Hidden/Universal Render Pipeline/Bloom pass=Bloom Upsample ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=290 ok=1 outsize=582

Cmd: compileSnippet
  insize=1275 file=Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeFragmentationDebug.shader name=Hidden/Core/ProbeVolumeFragmentationDebug pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=13 ok=1 outsize=534

Cmd: compileSnippet
  insize=5748 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/CameraMotionBlur.shader name=Hidden/Universal Render Pipeline/CameraMotionBlur pass=Camera And Object Motion Blur - Low Quality ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_ENABLE_ALPHA_OUTPUT UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=190 ok=1 outsize=1366

Cmd: compileSnippet
  insize=1593 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Shadow2D-Unshadow-Sprite.shader name=Hidden/Shadow2DUnshadowSprite pass=Sprite Unshadow (B) - Stencil: Ref 0, Comp Always, Pass Replace ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=97 ok=1 outsize=818

Cmd: compileSnippet
  insize=4453 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlit.shader name=Universal Render Pipeline/Particles/Unlit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_SCREEN_SPACE_OCCLUSION DEBUG_DISPLAY PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _EMISSION _ALPHATEST_ON _SURFACE_TYPE_TRANSPARENT _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON _NORMALMAP _FLIPBOOKBLENDING_ON _SOFTPARTICLES_ON _FADING_ON _DISTORTION_ON UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=87 ok=1 outsize=802

Cmd: compileSnippet
  insize=1510 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=XRMotionVectors ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=520 ok=1 outsize=586

Cmd: compileSnippet
  insize=2390 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLit.shader name=Universal Render Pipeline/Particles/Simple Lit pass=SceneSelectionPass ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON PROCEDURAL_INSTANCING_ON _FLIPBOOKBLENDING_ON UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=347 ok=1 outsize=862

Cmd: compileSnippet
  insize=8461 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/GaussianDepthOfField.shader name=Hidden/Universal Render Pipeline/GaussianDepthOfField pass=Gaussian Depth Of Field Blur Horizontal ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=259 ok=1 outsize=582

Cmd: compileSnippet
  insize=3003 file=Packages/com.unity.render-pipelines.universal/Shaders/Unlit.shader name=Universal Render Pipeline/Unlit pass=GBuffer ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=103 ok=1 outsize=998

Cmd: compileSnippet
  insize=1234 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Shadow2D-Unshadow-Geometry.shader name=Hidden/Shadow2DUnshadowGeometry pass=Geometry Unshadow (0) - Stencil: Ref 1, Comp Always, Pass Replace ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=28 ok=1 outsize=706

Cmd: compileSnippet
  insize=8503 file=Packages/com.unity.render-pipelines.universal/Shaders/Debug/HDRDebugView.shader name=Hidden/Universal/HDRDebugView pass=<Unnamed Pass 1> ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=DEBUG_DISPLAY HDR_ENCODING UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=228 ok=1 outsize=13846

Cmd: compileSnippet
  insize=1736 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=BilinearQuad ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=85 ok=1 outsize=358

Cmd: compileSnippet
  insize=1761 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=BilinearQuadPaddingOctahedral ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=145 ok=1 outsize=970

Cmd: compileSnippet
  insize=1756 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=CubeToOctahedralLuminance ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=235 ok=1 outsize=786

Cmd: compileSnippet
  insize=1997 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=NearestCubeToOctahedralPadding ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=BLIT_DECODE_HDR UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=307 ok=1 outsize=1418

Cmd: compileSnippet
  insize=1038 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.shader name=Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass 1> ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_SMAA_PRESET_LOW dKW=_SMAA_PRESET_MEDIUM _SMAA_PRESET_HIGH UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=49 ok=1 outsize=994

Cmd: compileSnippet
  insize=1424 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Shadow2D-Projected.shader name=Hidden/ShadowProjected2D pass=Projected Unshadow (G) - Stencil: Ref 1, Comp Eq, Pass Keep ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=80 ok=1 outsize=2442

Cmd: compileSnippet
  insize=5606 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLit.shader name=Universal Render Pipeline/Particles/Lit pass=GBuffer ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTER_LIGHT_LOOP EVALUATE_SH_MIXED EVALUATE_SH_VERTEX LIGHTMAP_SHADOW_MIXING DOTS_INSTANCING_ON INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _RECEIVE_SHADOWS_OFF _FLIPBOOKBLENDING_ON UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=184 ok=1 outsize=1718

Cmd: compileComputeKernel
  insize=12178 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceTransformUpdateKernels.compute kernel=ScatterUpdateProbesMain ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=8518

Cmd: compileComputeKernel
  insize=12178 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceTransformUpdateKernels.compute kernel=ScatterUpdateMotionMain ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=6418

Cmd: compileComputeKernel
  insize=12178 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceTransformUpdateKernels.compute kernel=ScatterUpdateTransformMain ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=11142

Cmd: compileSnippet
  insize=1072 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 _OUTPUT_DEPTH UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=582

Cmd: compileSnippet
  insize=4120 file=Assets/DefaultResourcesExtra/UI/UI-Default.shader name=UI/Default pass=Default ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_UI_CLIP_RECT UNITY_UI_ALPHACLIP UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=49 ok=1 outsize=1690

Cmd: compileComputeKernel
  insize=12178 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceTransformUpdateKernels.compute kernel=ScatterInitTransformMain ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=11634

Cmd: compileComputeKernel
  insize=866 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/OcclusionCullingDebug.compute kernel=ClearOcclusionDebug ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2761

Cmd: compileComputeKernel
  insize=26314 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/restructure_bvh.compute kernel=Restructure ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=71986

Cmd: compileComputeKernel
  insize=26314 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/restructure_bvh.compute kernel=PrepareTreeletsDispatchSize ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2219

Cmd: compileComputeKernel
  insize=26314 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/restructure_bvh.compute kernel=FindTreeletRoots ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3747

Cmd: compileComputeKernel
  insize=26314 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/restructure_bvh.compute kernel=InitPrimitiveCounts ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2309

Cmd: compileComputeKernel
  insize=8417 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/scatter.compute kernel=Scatter ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=11404

Cmd: compileComputeKernel
  insize=1174 file=Packages/com.unity.render-pipelines.universal/Shaders/Debug/ProbeVolumeSamplingDebugPositionNormal.compute kernel=ComputePositionNormal ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2971

Cmd: compileComputeKernel
  insize=18779 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/build_hlbvh.compute kernel=BuildTreeBottomUp ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=24995

Cmd: compileComputeKernel
  insize=18779 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/build_hlbvh.compute kernel=CalculateMortonCodes ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=7994

Cmd: compileComputeKernel
  insize=18779 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/build_hlbvh.compute kernel=CalculateAabb ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=9123

Cmd: compileComputeKernel
  insize=18779 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/build_hlbvh.compute kernel=Init ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1648

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kReadThreadFirst ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=380

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kReadThreadAtShuffle ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=384

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kReadThreadAtBroadcast ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=386

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kPrefixSum ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=374

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kPrefixProduct ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=378

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kPrefixCountBits ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=380

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kIsFirstThread ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=378

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kGetThreadIndex ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=379

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kGetThreadCount ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=379

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kSum ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=698

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kProduct ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=702

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kMin ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=368

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kMax ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=368

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kCountBits ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=704

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kBitXor ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=701

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kBitOr ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=700

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kBitAnd ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=701

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kBallot ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=701

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kAnyTrue ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=372

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kAllTrue ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=702

Cmd: compileComputeKernel
  insize=7873 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsGroup.compute kernel=kAllEqual ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=GROUP_SIZE_1 SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=373

Cmd: compileComputeKernel
  insize=1980 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceDataBufferUploadKernels.compute kernel=MainUploadScatterInstances ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=4695

Cmd: compileComputeKernel
  insize=3032 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeUploadDataL2.compute kernel=UploadDataL2 ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=13116

Cmd: compileComputeKernel
  insize=3569 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/block_reduce_part.compute kernel=BlockReducePart ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2895

Cmd: compileComputeKernel
  insize=251 file=Packages/com.unity.render-pipelines.core/Tests/Editor/BufferCopyTest.compute kernel=CSMain ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=993

Cmd: compileComputeKernel
  insize=2544 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeBlendStates.compute kernel=BlendScenarios ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=6454

Cmd: compileComputeKernel
  insize=5742 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/block_scan.compute kernel=BlockScanAdd ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=5858

Cmd: compileComputeKernel
  insize=3558 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute kernel=MainUpdateVertexBuffer ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=6111

Cmd: compileComputeKernel
  insize=3558 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute kernel=MainUpdateIndexBuffer32 ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1994

Cmd: compileComputeKernel
  insize=3558 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute kernel=MainUpdateIndexBuffer16 ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2974

Cmd: compileComputeKernel
  insize=9512 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceOcclusionCullingKernels.compute kernel=CullInstances ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=6524

Cmd: compileComputeKernel
  insize=9512 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceOcclusionCullingKernels.compute kernel=CopyInstances ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3526

Cmd: compileComputeKernel
  insize=9512 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceOcclusionCullingKernels.compute kernel=ResetDrawArgs ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2525

Cmd: compileComputeKernel
  insize=2010 file=Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGI/SurfaceCacheCore/RestirEstimation.compute kernel=Estimate ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=12415

Cmd: compileComputeKernel
  insize=2171 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceDataBufferCopyKernels.compute kernel=MainCopyInstances ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=4219

Cmd: compileComputeKernel
  insize=1242 file=Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceRays.urtshader kernel=ComputeIndirectDispatchDims ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2337

Cmd: compileComputeKernel
  insize=1242 file=Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceRays.urtshader kernel=MainRayGenShader ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=28173

Cmd: compileComputeKernel
  insize=7845 file=Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeUploadData.compute kernel=UploadData ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=10678

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kReadLaneFirst ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1103

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kReadLaneAtShuffle ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1213

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kReadLaneAtBroadcast ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1188

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kPrefixSum ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3230

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kPrefixProduct ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3480

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kPrefixCountBits ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3417

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kIsFirstLane ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=670

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kGetLaneIndex ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=936

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kGetLaneCount ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=464

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kSum ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3176

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kProduct ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3113

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kMin ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3056

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kMax ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3083

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kCountBits ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3450

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kBitXor ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3237

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kBitOr ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3236

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kBitAnd ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3197

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kBallot ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3447

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kAnyTrue ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3255

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kAllTrue ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3238

Cmd: compileComputeKernel
  insize=8843 file=Packages/com.unity.render-pipelines.core/Tests/Runtime/Threading/FunctionTestsWave.compute kernel=kAllEqual ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=3490

Cmd: compileComputeKernel
  insize=2844 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/bit_histogram.compute kernel=BitHistogram ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2735

Cmd: compileComputeKernel
  insize=559 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/Utilities/CopyBuffer.compute kernel=CopyBuffer ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1838

Cmd: compileComputeKernel
  insize=1720 file=Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceRaysAndFetchAttributes.urtshader kernel=ComputeIndirectDispatchDims ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2337

Cmd: compileComputeKernel
  insize=1720 file=Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceRaysAndFetchAttributes.urtshader kernel=MainRayGenShader ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=39474

Cmd: compileComputeKernel
  insize=1151 file=Packages/com.unity.render-pipelines.core/Runtime/RenderPipelineResources/GPUDriven/InstanceWindDataUpdateKernels.compute kernel=WindDataCopyHistoryMain ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=13167

Cmd: compileComputeKernel
  insize=931 file=Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels/CopyPositions.compute kernel=CopyVertexBuffer ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2589

Cmd: compileComputeKernel
  insize=619 file=Packages/com.unity.render-pipelines.core/Tests/Editor/CopyDepthToBuffer.compute kernel=CSMain ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=1349

Cmd: compileComputeKernel
  insize=2769 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/RenderingLayerMask/TraceRenderingLayerMask.urtshader kernel=ComputeIndirectDispatchDims ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2354

Cmd: compileComputeKernel
  insize=2769 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/RenderingLayerMask/TraceRenderingLayerMask.urtshader kernel=MainRayGenShader ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=33562

Cmd: compileComputeKernel
  insize=1836 file=Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceTransparentRays.urtshader kernel=ComputeIndirectDispatchDims ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=2337

Cmd: compileComputeKernel
  insize=1836 file=Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceTransparentRays.urtshader kernel=MainRayGenShader ppOnly=0 stripLineD=0 buildPlatform=13 km=<UNITY_VERSION=60030011> pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=SHADER_STAGE_COMPUTE platform=gles3 flags=268439552 reqs=50241 forceDXC=0 forceFXC=0 ok=1 outsize=35431

Cmd: compileSnippet
  insize=16965 file=Assets/DefaultResourcesExtra/Skybox-Procedural.shader name=Skybox/Procedural pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_SUNDISK_SIMPLE dKW=_SUNDISK_NONE _SUNDISK_HIGH_QUALITY UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=5674

Cmd: compileSnippet
  insize=4780 file=Packages/com.unity.xr.arcore/Assets/Shaders/ARCoreBackgroundAfterOpaques.shader name=Unlit/ARCoreBackground/AfterOpaques pass=ARCore Background Occlusion Handling ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=ARCORE_ENVIRONMENT_DEPTH_ENABLED ARCORE_IMAGE_STABILIZATION_ENABLED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=36 ok=1 outsize=11882

Cmd: compileSnippet
  insize=2333 file=Packages/com.unity.render-pipelines.core/Shaders/CoreCopy.shader name=Hidden/CoreSRP/CoreCopy pass=Copy ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=DISABLE_TEXTURE2D_X_ARRAY UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=45 ok=1 outsize=1348

Cmd: compileSnippet
  insize=5748 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/CameraMotionBlur.shader name=Hidden/Universal Render Pipeline/CameraMotionBlur pass=Camera Motion Blur - Low Quality ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_ENABLE_ALPHA_OUTPUT UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=148 ok=1 outsize=5652

Cmd: compileSnippet
  insize=4377 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassBillboard.shader name=Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTER_LIGHT_LOOP DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _SCREEN_SPACE_IRRADIANCE LIGHTMAP_BICUBIC_SAMPLING REFLECTION_PROBE_ROTATION DEBUG_DISPLAY UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=26 ok=1 outsize=15228

Cmd: compileSnippet
  insize=10698 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/BokehDepthOfField.shader name=Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field CoC ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_USE_FAST_SRGB_LINEAR_CONVERSION UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1101803 mask=6 start=244 ok=1 outsize=2491

Cmd: compileSnippet
  insize=2307 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/XROcclusionMesh.shader name=Hidden/Universal Render Pipeline/XR/XROcclusionMesh pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=XR_OCCLUSION_MESH_COMBINED dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=64 ok=1 outsize=3341

Cmd: compileSnippet
  insize=7885 file=Packages/com.unity.render-pipelines.universal/Shaders/Debug/HDRDebugView.shader name=Hidden/Universal/HDRDebugView pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=DEBUG_DISPLAY HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1101803 mask=6 start=201 ok=1 outsize=3154

Cmd: compileSnippet
  insize=8298 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/GaussianDepthOfField.shader name=Hidden/Universal Render Pipeline/GaussianDepthOfField pass=Gaussian Depth Of Field CoC ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=4075 mask=6 start=237 ok=1 outsize=2425

Cmd: compileSnippet
  insize=12107 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Bloom.shader name=Hidden/Universal Render Pipeline/Bloom pass=Bloom Prefilter ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_ENABLE_ALPHA_OUTPUT _BLOOM_HQ UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=258 ok=1 outsize=2750

Cmd: compileSnippet
  insize=978 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.shader name=Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_SMAA_PRESET_LOW dKW=_SMAA_PRESET_MEDIUM _SMAA_PRESET_HIGH UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=28 ok=1 outsize=5916

Cmd: compileSnippet
  insize=1585 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LensFlareDataDriven.shader name=Hidden/Universal Render Pipeline/LensFlareDataDriven pass=LensFlareAdditive ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=FLARE_OPENGL3_OR_OPENGLCORE FLARE_HAS_OCCLUSION FLARE_INVERSE_SDF UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=227 mask=6 start=19 ok=1 outsize=17024

Cmd: compileSnippet
  insize=1590 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LensFlareDataDriven.shader name=Hidden/Universal Render Pipeline/LensFlareDataDriven pass=LensFlarePremultiply ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=FLARE_OPENGL3_OR_OPENGLCORE FLARE_HAS_OCCLUSION FLARE_INVERSE_SDF UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=227 mask=6 start=93 ok=1 outsize=17024

Cmd: compileSnippet
  insize=1583 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LensFlareDataDriven.shader name=Hidden/Universal Render Pipeline/LensFlareDataDriven pass=LensFlareLerp ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=FLARE_OPENGL3_OR_OPENGLCORE FLARE_HAS_OCCLUSION FLARE_INVERSE_SDF dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=227 mask=6 start=130 ok=1 outsize=24717

Cmd: compileSnippet
  insize=1148 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LensFlareScreenSpace.shader name=Hidden/Universal Render Pipeline/LensFlareScreenSpace pass=LensFlareScreenSpac Prefilter ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=227 mask=6 start=17 ok=1 outsize=3785

Cmd: compileSnippet
  insize=1731 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=Nearest ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=49 ok=1 outsize=1950

Cmd: compileSnippet
  insize=1749 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlit.shader name=Hidden/Universal/CoreBlit pass=BilinearQuadAlpha ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=283 ok=1 outsize=2204

Cmd: compileSnippet
  insize=1011 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/TemporalAA.shader name=Hidden/Universal Render Pipeline/TemporalAA pass=TemporalAA - Accumulate - Quality Very Low ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_ENABLE_ALPHA_OUTPUT UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=22 ok=1 outsize=4831

Cmd: compileSnippet
  insize=4542 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/PaniniProjection.shader name=Hidden/Universal Render Pipeline/PaniniProjection pass=Panini Projection ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_UNIT_DISTANCE dKW=_GENERIC UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=124 ok=1 outsize=2811

Cmd: compileSnippet
  insize=8286 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/FinalPost.shader name=Hidden/Universal Render Pipeline/FinalPost pass=FinalPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _POINT_SAMPLING _RCAS _EASU_RCAS_AND_HDR_INPUT _FXAA _FILM_GRAIN _DITHERING _LINEAR_TO_SRGB_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_COLORSPACE_CONVERSION HDR_ENCODING HDR_COLORSPACE_CONVERSION_AND_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1101803 mask=6 start=171 ok=1 outsize=1776

Cmd: compileSnippet
  insize=8286 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/FinalPost.shader name=Hidden/Universal Render Pipeline/FinalPost pass=FinalPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_LINEAR_TO_SRGB_CONVERSION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _POINT_SAMPLING _RCAS _EASU_RCAS_AND_HDR_INPUT _FXAA _FILM_GRAIN _DITHERING _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_COLORSPACE_CONVERSION HDR_ENCODING HDR_COLORSPACE_CONVERSION_AND_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1101803 mask=6 start=171 ok=1 outsize=2455

Cmd: compileSnippet
  insize=8286 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/FinalPost.shader name=Hidden/Universal Render Pipeline/FinalPost pass=FinalPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_DITHERING dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _POINT_SAMPLING _RCAS _EASU_RCAS_AND_HDR_INPUT _FXAA _FILM_GRAIN _LINEAR_TO_SRGB_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_COLORSPACE_CONVERSION HDR_ENCODING HDR_COLORSPACE_CONVERSION_AND_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1101803 mask=6 start=171 ok=1 outsize=3832

Cmd: compileSnippet
  insize=8286 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/FinalPost.shader name=Hidden/Universal Render Pipeline/FinalPost pass=FinalPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_FXAA _FILM_GRAIN _DITHERING dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _POINT_SAMPLING _RCAS _EASU_RCAS_AND_HDR_INPUT _LINEAR_TO_SRGB_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_COLORSPACE_CONVERSION HDR_ENCODING HDR_COLORSPACE_CONVERSION_AND_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1101803 mask=6 start=171 ok=1 outsize=16614

Cmd: compileSnippet
  insize=8415 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/FinalPost.shader name=Hidden/Universal Render Pipeline/FinalPost pass=FinalPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_POINT_SAMPLING _FXAA _FILM_GRAIN _DITHERING dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _RCAS _EASU_RCAS_AND_HDR_INPUT _LINEAR_TO_SRGB_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_COLORSPACE_CONVERSION HDR_ENCODING HDR_COLORSPACE_CONVERSION_AND_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1101803 mask=6 start=184 ok=1 outsize=18433

Cmd: compileSnippet
  insize=8415 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/FinalPost.shader name=Hidden/Universal Render Pipeline/FinalPost pass=FinalPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_POINT_SAMPLING _FXAA _FILM_GRAIN _DITHERING _LINEAR_TO_SRGB_CONVERSION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _RCAS _EASU_RCAS_AND_HDR_INPUT _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_COLORSPACE_CONVERSION HDR_ENCODING HDR_COLORSPACE_CONVERSION_AND_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1101803 mask=6 start=184 ok=1 outsize=19197

Cmd: compileSnippet
  insize=8251 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/FinalPost.shader name=Hidden/Universal Render Pipeline/FinalPost pass=FinalPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_POINT_SAMPLING _DITHERING dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _RCAS _EASU_RCAS_AND_HDR_INPUT _FXAA _FILM_GRAIN _LINEAR_TO_SRGB_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_COLORSPACE_CONVERSION HDR_ENCODING HDR_COLORSPACE_CONVERSION_AND_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=205 ok=1 outsize=4016

Cmd: compileSnippet
  insize=8251 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/FinalPost.shader name=Hidden/Universal Render Pipeline/FinalPost pass=FinalPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_POINT_SAMPLING _DITHERING _LINEAR_TO_SRGB_CONVERSION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _RCAS _EASU_RCAS_AND_HDR_INPUT _FXAA _FILM_GRAIN _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_COLORSPACE_CONVERSION HDR_ENCODING HDR_COLORSPACE_CONVERSION_AND_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=205 ok=1 outsize=4673

Cmd: compileSnippet
  insize=8251 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/FinalPost.shader name=Hidden/Universal Render Pipeline/FinalPost pass=FinalPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_POINT_SAMPLING _FXAA _FILM_GRAIN _LINEAR_TO_SRGB_CONVERSION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _RCAS _EASU_RCAS_AND_HDR_INPUT _DITHERING _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_COLORSPACE_CONVERSION HDR_ENCODING HDR_COLORSPACE_CONVERSION_AND_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=205 ok=1 outsize=15814

Cmd: compileSnippet
  insize=8380 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/FinalPost.shader name=Hidden/Universal Render Pipeline/FinalPost pass=FinalPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_RCAS _LINEAR_TO_SRGB_CONVERSION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _POINT_SAMPLING _EASU_RCAS_AND_HDR_INPUT _FXAA _FILM_GRAIN _DITHERING _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_COLORSPACE_CONVERSION HDR_ENCODING HDR_COLORSPACE_CONVERSION_AND_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=217 ok=1 outsize=4790

Cmd: compileSnippet
  insize=8380 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/FinalPost.shader name=Hidden/Universal Render Pipeline/FinalPost pass=FinalPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_RCAS _DITHERING dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _POINT_SAMPLING _EASU_RCAS_AND_HDR_INPUT _FXAA _FILM_GRAIN _LINEAR_TO_SRGB_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_COLORSPACE_CONVERSION HDR_ENCODING HDR_COLORSPACE_CONVERSION_AND_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=217 ok=1 outsize=6167

Cmd: compileSnippet
  insize=8380 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/FinalPost.shader name=Hidden/Universal Render Pipeline/FinalPost pass=FinalPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_RCAS _DITHERING _LINEAR_TO_SRGB_CONVERSION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _POINT_SAMPLING _EASU_RCAS_AND_HDR_INPUT _FXAA _FILM_GRAIN _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_COLORSPACE_CONVERSION HDR_ENCODING HDR_COLORSPACE_CONVERSION_AND_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=217 ok=1 outsize=6824

Cmd: compileSnippet
  insize=4738 file=Packages/com.unity.xr.arcore/Assets/Shaders/ARCoreBackground.shader name=Unlit/ARCoreBackground pass=AR Camera Background (ARCore) ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=ARCORE_ENVIRONMENT_DEPTH_ENABLED ARCORE_IMAGE_STABILIZATION_ENABLED UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=36 ok=1 outsize=11849

Cmd: compileSnippet
  insize=980 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CoreBlitColorAndDepth.shader name=Hidden/Universal/CoreBlitColorAndDepth pass=ColorOnly ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=_MSAA_2X _MSAA_4X _MSAA_8X UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=21 ok=1 outsize=1950

Cmd: compileSnippet
  insize=1588 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/XRMirrorView.shader name=Hidden/Universal Render Pipeline/XR/XRMirrorView pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=DISABLE_TEXTURE2D_X_ARRAY dKW=HDR_COLORSPACE_CONVERSION_AND_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=16 ok=1 outsize=4072

Cmd: compileSnippet
  insize=1072 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader name=Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_OUTPUT_DEPTH dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=15 ok=1 outsize=1876

Cmd: compileSnippet
  insize=5369 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrass.shader name=Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS_CASCADE EVALUATE_SH_VERTEX _SHADOWS_SOFT_MEDIUM _LIGHT_COOKIES dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP EVALUATE_SH_MIXED PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_HIGH _SCREEN_SPACE_OCCLUSION _SCREEN_SPACE_IRRADIANCE LIGHTMAP_BICUBIC_SAMPLING REFLECTION_PROBE_ROTATION DEBUG_DISPLAY UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=26 ok=1 outsize=22271

Cmd: compileSnippet
  insize=16317 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=338 ok=1 outsize=6666

Cmd: compileSnippet
  insize=16317 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_GAMMA_20 dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=338 ok=1 outsize=6672

Cmd: compileSnippet
  insize=16317 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_LINEAR_TO_SRGB_CONVERSION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _GAMMA_20 _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=338 ok=1 outsize=7446

Cmd: compileSnippet
  insize=16317 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_DITHERING dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _FILM_GRAIN _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=338 ok=1 outsize=8947

Cmd: compileSnippet
  insize=16317 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_DITHERING _GAMMA_20 dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _FILM_GRAIN _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=338 ok=1 outsize=8874

Cmd: compileSnippet
  insize=16317 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_DITHERING _LINEAR_TO_SRGB_CONVERSION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _FILM_GRAIN _GAMMA_20 _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=338 ok=1 outsize=9711

Cmd: compileSnippet
  insize=16317 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_FILM_GRAIN dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _DITHERING _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=338 ok=1 outsize=7425

Cmd: compileSnippet
  insize=16317 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_FILM_GRAIN _GAMMA_20 dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _DITHERING _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=338 ok=1 outsize=7431

Cmd: compileSnippet
  insize=16317 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_FILM_GRAIN _LINEAR_TO_SRGB_CONVERSION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _DITHERING _GAMMA_20 _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=338 ok=1 outsize=8205

Cmd: compileSnippet
  insize=16317 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_FILM_GRAIN _DITHERING dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=338 ok=1 outsize=9679

Cmd: compileSnippet
  insize=16317 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_FILM_GRAIN _DITHERING _GAMMA_20 dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=338 ok=1 outsize=9633

Cmd: compileSnippet
  insize=16317 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_FILM_GRAIN _DITHERING _LINEAR_TO_SRGB_CONVERSION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _GAMMA_20 _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=338 ok=1 outsize=10443

Cmd: compileSnippet
  insize=16317 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _LINEAR_TO_SRGB_CONVERSION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _GAMMA_20 _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=338 ok=1 outsize=18085

Cmd: compileSnippet
  insize=16317 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _GAMMA_20 dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=338 ok=1 outsize=17275

Cmd: compileSnippet
  insize=16317 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=338 ok=1 outsize=17321

Cmd: compileSnippet
  insize=16317 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _TONEMAP_NEUTRAL _FILM_GRAIN _LINEAR_TO_SRGB_CONVERSION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _DITHERING _GAMMA_20 _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=338 ok=1 outsize=15847

Cmd: compileSnippet
  insize=16317 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _TONEMAP_NEUTRAL _FILM_GRAIN _GAMMA_20 dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _DITHERING _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=338 ok=1 outsize=15073

Cmd: compileSnippet
  insize=16317 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPost ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _TONEMAP_NEUTRAL _FILM_GRAIN dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _DITHERING _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=338 ok=1 outsize=15067

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_TONEMAP_NEUTRAL dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _FILM_GRAIN _DITHERING _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=9695

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_TONEMAP_NEUTRAL _GAMMA_20 dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _FILM_GRAIN _DITHERING _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=9701

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_TONEMAP_NEUTRAL _LINEAR_TO_SRGB_CONVERSION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _FILM_GRAIN _DITHERING _GAMMA_20 _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=10475

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_TONEMAP_NEUTRAL _DITHERING dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _FILM_GRAIN _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=11976

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_TONEMAP_NEUTRAL _DITHERING _GAMMA_20 dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _FILM_GRAIN _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=11903

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_TONEMAP_NEUTRAL _DITHERING _LINEAR_TO_SRGB_CONVERSION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _FILM_GRAIN _GAMMA_20 _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=12740

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_TONEMAP_NEUTRAL _FILM_GRAIN dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _DITHERING _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=10454

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_TONEMAP_NEUTRAL _FILM_GRAIN _GAMMA_20 dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _DITHERING _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=10460

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_TONEMAP_NEUTRAL _FILM_GRAIN _LINEAR_TO_SRGB_CONVERSION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _DITHERING _GAMMA_20 _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=11234

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=12708

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _GAMMA_20 dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=12662

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _LINEAR_TO_SRGB_CONVERSION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _GAMMA_20 _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=13472

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_BLOOM_LQ dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=9277

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_BLOOM_LQ _GAMMA_20 dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=9283

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_BLOOM_LQ _LINEAR_TO_SRGB_CONVERSION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _GAMMA_20 _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=10057

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_BLOOM_LQ _DITHERING dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _FILM_GRAIN _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=11558

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_BLOOM_LQ _DITHERING _GAMMA_20 dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _FILM_GRAIN _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=11485

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_BLOOM_LQ _DITHERING _LINEAR_TO_SRGB_CONVERSION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _DISTORTION _CHROMATIC_ABERRATION _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _FILM_GRAIN _GAMMA_20 _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=12322

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _TONEMAP_ACES _LINEAR_TO_SRGB_CONVERSION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _GAMMA_20 _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=24156

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _TONEMAP_ACES _GAMMA_20 dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=23398

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _TONEMAP_ACES dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=23392

Cmd: compileSnippet
  insize=16446 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader name=Hidden/Universal Render Pipeline/UberPost pass=UberPostXR ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_DISTORTION _CHROMATIC_ABERRATION dKW=DEBUG_DISPLAY SCREEN_COORD_OVERRIDE _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION _ENABLE_ALPHA_OUTPUT HDR_INPUT HDR_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=350 ok=1 outsize=15112

Cmd: compileSnippet
  insize=3585 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/ScalingSetup.shader name=Hidden/Universal Render Pipeline/Scaling Setup pass=ScalingSetup ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_GAMMA_20 dKW=_FXAA _GAMMA_20_AND_HDR_INPUT _ENABLE_ALPHA_OUTPUT UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=93 ok=1 outsize=1966

Cmd: compileSnippet
  insize=11177 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LutBuilderHdr.shader name=Hidden/Universal Render Pipeline/LutBuilderHdr pass=LutBuilderHdr ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_TONEMAP_ACES dKW=_TONEMAP_NEUTRAL HDR_COLORSPACE_CONVERSION UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=255 ok=1 outsize=24234

Cmd: compileSnippet
  insize=4566 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainDetailLit.shader name=Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=TerrainDetailVertex ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTER_LIGHT_LOOP DIRLIGHTMAP_COMBINED LIGHTMAP_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DEBUG_DISPLAY FOG_LINEAR FOG_EXP FOG_EXP2 _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _SCREEN_SPACE_OCCLUSION _SCREEN_SPACE_IRRADIANCE _LIGHT_COOKIES LIGHTMAP_BICUBIC_SAMPLING REFLECTION_PROBE_ROTATION UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=18 ok=1 outsize=9391

Cmd: compileSnippet
  insize=2964 file=Assets/TextMesh Pro/Shaders/TMP_Sprite.shader name=TextMeshPro/Sprite pass=Default ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=UNITY_UI_ALPHACLIP dKW=UNITY_UI_CLIP_RECT UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=1 mask=6 start=51 ok=1 outsize=4586

Cmd: compileSnippet
  insize=25863 file=Assets/MobileARTemplateAssets/Shaders/InteractablePrimitive.shadergraph name=Shader Graphs/InteractablePrimitive pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS_CASCADE EVALUATE_SH_VERTEX _SHADOWS_SOFT_MEDIUM _LIGHT_COOKIES dKW=LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED USE_LEGACY_LIGHTMAPS LIGHTMAP_BICUBIC_SAMPLING REFLECTION_PROBE_ROTATION _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTER_LIGHT_LOOP EVALUATE_SH_MIXED DOTS_INSTANCING_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _SCREEN_SPACE_OCCLUSION _SCREEN_SPACE_IRRADIANCE _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _REFLECTION_PROBE_ATLAS _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_HIGH _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _SURFACE_TYPE_TRANSPARENT _WRITE_RENDERING_LAYERS _RECEIVE_SHADOWS_OFF _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _ALPHATEST_ON _SPECULAR_SETUP UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=68 ok=1 outsize=25006

Cmd: compileSnippet
  insize=28940 file=Assets/MobileARTemplateAssets/Shaders/ShadowReceiver/ShadowReceiver.shadergraph name=Shader Graphs/ShadowReceiver pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS dKW=LIGHTMAP_ON DIRLIGHTMAP_COMBINED USE_LEGACY_LIGHTMAPS LIGHTMAP_BICUBIC_SAMPLING _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN DOTS_INSTANCING_ON INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 DEBUG_DISPLAY _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT _WRITE_RENDERING_LAYERS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=48 ok=1 outsize=13488

Cmd: compileSnippet
  insize=16965 file=Assets/DefaultResourcesExtra/Skybox-Procedural.shader name=Skybox/Procedural pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_SUNDISK_SIMPLE dKW=_SUNDISK_NONE _SUNDISK_HIGH_QUALITY UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=33 mask=6 start=20 ok=1 outsize=11834

Cmd: compileSnippet
  insize=8151 file=Assets/TextMesh Pro/Shaders/TMP_SDF.shader name=TextMeshPro/Distance Field pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=UNITY_UI_ALPHACLIP dKW=BEVEL_ON UNDERLAY_ON UNDERLAY_INNER GLOW_ON UNITY_UI_CLIP_RECT UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=227 mask=6 start=114 ok=1 outsize=10062

Cmd: compileSnippet
  insize=8634 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS_CASCADE EVALUATE_SH_VERTEX LOD_FADE_CROSSFADE _SHADOWS_SOFT_MEDIUM _LIGHT_COOKIES dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS EVALUATE_SH_MIXED _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _REFLECTION_PROBE_ATLAS _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_HIGH _SCREEN_SPACE_OCCLUSION _SCREEN_SPACE_IRRADIANCE _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _WRITE_RENDERING_LAYERS LIGHTMAP_BICUBIC_SAMPLING REFLECTION_PROBE_ROTATION DEBUG_DISPLAY _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=1 mask=6 start=111 ok=1 outsize=25061

Cmd: compileSnippet
  insize=1317 file=Assets/MobileARTemplateAssets/Shaders/PlaneOcclusionShader.shader name=AR/Occlusion pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=3 type=Vertex platform=gles3 reqs=33 mask=6 start=23 ok=1 outsize=3530

Cmd: compileSnippet
  insize=6594 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader name=TextMeshPro/Mobile/Distance Field pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=OUTLINE_ON dKW=UNDERLAY_ON UNDERLAY_INNER UNITY_UI_CLIP_RECT UNITY_UI_ALPHACLIP UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=33 mask=6 start=83 ok=1 outsize=13122

Cmd: compileSnippet
  insize=5439 file=/ name=Legacy Shaders/VertexLit pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT SPOT UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=1 mask=6 start=1 ok=1 outsize=8464

Cmd: compileSnippet
  insize=18105 file=Assets/DefaultResourcesExtra/Normal-Diffuse.shader name=Legacy Shaders/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=33 mask=6 start=20 ok=1 outsize=3242

Cmd: compileSnippet
  insize=954 file=Assets/DefaultResourcesExtra/Internal-DepthNormalsTexture.shader name=Hidden/Internal-DepthNormalsTexture pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=33 mask=6 start=11 ok=1 outsize=3979

Cmd: compileSnippet
  insize=11954 file=Assets/DefaultResourcesExtra/Internal-ScreenSpaceShadows.shader name=Hidden/Internal-ScreenSpaceShadows pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=SHADOWS_SPLIT_SPHERES SHADOWS_SINGLE_CASCADE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=33 mask=6 start=335 ok=1 outsize=6921

Cmd: compileSnippet
  insize=2306 file=Assets/DefaultResourcesExtra/Internal-DeferredShading.shader name=Hidden/Internal-DeferredShading pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=POINT dKW=UNITY_HDR_ON DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=227 mask=6 start=18 ok=1 outsize=5929

Cmd: compileSnippet
  insize=2306 file=Assets/DefaultResourcesExtra/Internal-DeferredShading.shader name=Hidden/Internal-DeferredShading pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=UNITY_HDR_ON POINT_COOKIE SHADOWS_CUBE dKW=POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=227 mask=6 start=18 ok=1 outsize=7771

Cmd: compileSnippet
  insize=3595 file=Assets/DefaultResourcesExtra/Internal-DeferredReflections.shader name=Hidden/Internal-DeferredReflections pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=227 mask=6 start=13 ok=1 outsize=7064

Cmd: compileSnippet
  insize=5854 file=Assets/DefaultResourcesExtra/Internal-MotionVectors.shader name=Hidden/Internal-MotionVectors pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_MOTIONVECTORS uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=33 mask=6 start=164 ok=1 outsize=3885

Cmd: compileSnippet
  insize=1441 file=Assets/DefaultResourcesExtra/Internal-DebugPattern.shader name=Hidden/Internal-DebugPattern pass=Target Color and DepthStencil ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=33 mask=6 start=49 ok=1 outsize=2309

Cmd: compileSnippet
  insize=1882 file=Assets/DefaultResourcesExtra/Internal-GUITextureClip.shader name=Hidden/Internal-GUITextureClip pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=1 mask=6 start=70 ok=1 outsize=3775

Cmd: compileSnippet
  insize=1741 file=Assets/DefaultResourcesExtra/Internal-GUITextureClipText.shader name=Hidden/Internal-GUITextureClipText pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=1 mask=6 start=64 ok=1 outsize=3101

Cmd: compileSnippet
  insize=1381 file=Assets/DefaultResourcesExtra/Internal-GUITexture.shader name=Hidden/Internal-GUITexture pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=1 mask=6 start=59 ok=1 outsize=2150

Cmd: compileSnippet
  insize=1918 file=Assets/DefaultResourcesExtra/Internal-GUITextureBlit.shader name=Hidden/Internal-GUITextureBlit pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=1 mask=6 start=71 ok=1 outsize=3710

Cmd: compileSnippet
  insize=5069 file=Assets/DefaultResourcesExtra/Internal-GUIRoundedRect.shader name=Hidden/Internal-GUIRoundedRect pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=33 mask=6 start=155 ok=1 outsize=8109

Cmd: compileSnippet
  insize=7893 file=Assets/DefaultResourcesExtra/Internal-GUIRoundedRectWithColorPerBorder.shader name=Hidden/Internal-GUIRoundedRectWithColorPerBorder pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=33 mask=6 start=223 ok=1 outsize=10396

Cmd: compileSnippet
  insize=1873 file=Assets/DefaultResourcesExtra/Internal/UIElements/Internal-UIRDefault.shader name=Hidden/Internal-UIRDefault pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_UIE_RENDER_TYPE_TEXTURE dKW=_UIE_FORCE_GAMMA _UIE_TEXTURE_SLOT_COUNT_1 _UIE_TEXTURE_SLOT_COUNT_2 _UIE_TEXTURE_SLOT_COUNT_4 _UIE_RENDER_TYPE_SOLID _UIE_RENDER_TYPE_TEXT _UIE_RENDER_TYPE_GRADIENT UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=4075 mask=6 start=45 ok=1 outsize=20542

Cmd: compileSnippet
  insize=1873 file=Assets/DefaultResourcesExtra/Internal/UIElements/Internal-UIRDefault.shader name=Hidden/Internal-UIRDefault pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_UIE_RENDER_TYPE_TEXT dKW=_UIE_FORCE_GAMMA _UIE_TEXTURE_SLOT_COUNT_1 _UIE_TEXTURE_SLOT_COUNT_2 _UIE_TEXTURE_SLOT_COUNT_4 _UIE_RENDER_TYPE_SOLID _UIE_RENDER_TYPE_TEXTURE _UIE_RENDER_TYPE_GRADIENT UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=4075 mask=6 start=45 ok=1 outsize=18305

Cmd: compileSnippet
  insize=1109 file=Assets/DefaultResourcesExtra/Sprites-Default.shader name=Sprites/Default pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=PIXELSNAP_ON dKW=ETC1_EXTERNAL_ALPHA INSTANCING_ON UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=1 mask=6 start=32 ok=1 outsize=2627

Cmd: compileSnippet
  insize=2235 file=Assets/DefaultResourcesExtra/Sprites-Mask.shader name=Sprites/Mask pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=PIXELSNAP_ON dKW=ETC1_EXTERNAL_ALPHA UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=33 mask=6 start=32 ok=1 outsize=2563

Cmd: compileSnippet
  insize=4120 file=Assets/DefaultResourcesExtra/UI/UI-Default.shader name=UI/Default pass=Default ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=UNITY_UI_ALPHACLIP dKW=UNITY_UI_CLIP_RECT UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=1 mask=6 start=49 ok=1 outsize=4848

Cmd: compileSnippet
  insize=4159 file=Assets/DefaultResourcesExtra/UI/UI-DefaultETC1.shader name=UI/DefaultETC1 pass=Default ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=UNITY_UI_ALPHACLIP dKW=UNITY_UI_CLIP_RECT UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=1 mask=6 start=50 ok=1 outsize=5053

Cmd: compileSnippet
  insize=9974 file=Assets/DefaultResourcesExtra/Cubemaps/CubeBlur.shader name=Hidden/CubeBlur pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=227 mask=6 start=343 ok=1 outsize=7049

Cmd: compileSnippet
  insize=1010 file=Assets/DefaultResourcesExtra/Cubemaps/CubeCopy.shader name=Hidden/CubeCopy pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=227 mask=6 start=44 ok=1 outsize=2094

Cmd: compileSnippet
  insize=1288 file=Assets/DefaultResourcesExtra/Cubemaps/CubeBlend.shader name=Hidden/CubeBlend pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=227 mask=6 start=59 ok=1 outsize=3170

Cmd: compileSnippet
  insize=1412 file=Assets/DefaultResourcesExtra/VR/Shaders/BlitTexArraySlice.shader name=Hidden/VR/BlitTexArraySlice pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=4075 mask=6 start=7 ok=1 outsize=2210

Cmd: compileSnippet
  insize=967 file=Assets/DefaultResourcesExtra/Internal-ODSWorldTexture.shader name=Hidden/Internal-ODSWorldTexture pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=33 mask=6 start=11 ok=1 outsize=1521

Cmd: compileSnippet
  insize=1578 file=Assets/DefaultResourcesExtra/VR/Shaders/BlitFromTex2DToTexArraySlice.shader name=Hidden/VR/BlitFromTex2DToTexArraySlice pass= ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=2101227 mask=6 start=10 ok=1 outsize=2080

Cmd: compileSnippet
  insize=6873 file=Assets/DefaultResourcesExtra/VideoDecode.shader name=Hidden/VideoDecode pass=YCbCr_To_RGB1 ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=ADJUST_TO_LINEARSPACE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=gles3 reqs=33 mask=6 start=171 ok=1 outsize=2697

Cmd: compileSnippet
  insize=1524 file=Assets/DefaultResourcesExtra/VideoDecodeAndroid.shader name=Hidden/VideoDecodeAndroid pass=RGBAExternal_To_RGBA ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING SHADER_API_GLES30 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=ADJUST_TO_LINEARSPACE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=1 type=Vertex platform=gles3 reqs=33 mask=6 start=14 ok=1 outsize=8658

Cmd: shutdown
