[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.11f1 (3000ef702840) revision 3145967'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11  (10.0.26200) Core' Language: 'en' Physical Memory: 31863 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-Adam" at "2026-05-14T17:52:37.9244349Z"
System  architecture: x64
Process architecture: x64
Date: 2026-05-14T17:52:37Z

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.11f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker4
-projectPath
F:/UnityProjects/GAMEN4_AR_Unity
-logFile
Logs/AssetImportWorker4.log
-srvPort
54516
-licensingIpc
LicenseClient-Adam
-job-worker-count
7
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: F:/UnityProjects/GAMEN4_AR_Unity
F:/UnityProjects/GAMEN4_AR_Unity
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-gfx=262144"
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=33554432"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=33554432"
    "memorysetup-bucket-allocator-block-count=8"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
    "memorysetup-profiler-bucket-allocator-block-count=8"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [15436]  Target information:

Player connection [15436]  * "[IP] 192.168.40.240 [Port] 0 [Flags] 2 [Guid] 984553670 [EditorId] 984553670 [Version] 1048832 [Id] WindowsEditor(7,KiwiHomePC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [15436] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [15436] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 7
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Error: HandshakeResponse reported an error:
	ResponseCode: 505
	ResponseStatus: Unsupported protocol version '1.18.0'.
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-Adam"
[Licensing::IpcConnector] LicenseClient-Adam channel disconnected successfully.
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-Adam-6000.3.11" at "2026-05-14T17:52:39.0114054Z"
[Licensing::Client] Handshaking with LicensingClient:
  Version:                 1.18.0+23225a6
  Session Id:              5c9e3ecb29c84c3fa41eb4dc8c936165
  Correlation Id:          8200fc99b82b4f4b11b7ffac4a388896
  External correlation Id: 3417651097435286664
  Machine Id:              M36UPhR5wcvpby2zAKm+eN+byl4=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Adam-6000.3.11" (connect: 0.00s, validation: 0.00s, handshake: 0.10s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-Adam-6000.3.11-notifications" at "2026-05-14T17:52:39.1180697Z"
[Licensing::Module] Licensing Background thread has ended after 1.19s
[Licensing::Module] Licensing is initialized (took 0.89s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
  Id: 9071008393419-UnityPersXXXX
  Product: Unity Personal
  Type: Assigned
  Expiration: Unlimited
Refreshing native plugins compatible for Editor in 2.76 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.11f1 (3000ef702840)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path F:/UnityProjects/GAMEN4_AR_Unity/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 4070 (ID=0x2786)
    Vendor:   NVIDIA
    VRAM:     12010 MB
    Driver:   32.0.15.9636
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56744
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.002805 seconds.
- Loaded All Assemblies, in  0.410 seconds
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.367 seconds
Domain Reload Profiling: 774ms
	BeginReloadAssembly (128ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (0ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (1ms)
	RebuildCommonClasses (39ms)
	RebuildNativeTypeToScriptingClass (15ms)
	initialDomainReloadingComplete (47ms)
	LoadAllAssembliesAndSetupDomain (177ms)
		LoadAssemblies (124ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (175ms)
			TypeCache.Refresh (173ms)
				TypeCache.ScanAssembly (159ms)
			BuildScriptInfoCaches (0ms)
			ResolveRequiredComponents (0ms)
	FinalizeReload (368ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (331ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (56ms)
			SetLoadedEditorAssemblies (3ms)
			BeforeProcessingInitializeOnLoad (64ms)
			ProcessInitializeOnLoadAttributes (130ms)
			ProcessInitializeOnLoadMethodAttributes (78ms)
			AfterProcessingInitializeOnLoad (0ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in  0.765 seconds
Refreshing native plugins compatible for Editor in 1.71 ms, found 1 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
- Finished resetting the current domain, in  0.827 seconds
Domain Reload Profiling: 1587ms
	BeginReloadAssembly (195ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (6ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (38ms)
	RebuildCommonClasses (43ms)
	RebuildNativeTypeToScriptingClass (16ms)
	initialDomainReloadingComplete (35ms)
	LoadAllAssembliesAndSetupDomain (471ms)
		LoadAssemblies (318ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (259ms)
			TypeCache.Refresh (184ms)
				TypeCache.ScanAssembly (168ms)
			BuildScriptInfoCaches (58ms)
			ResolveRequiredComponents (13ms)
	FinalizeReload (828ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (624ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (8ms)
			SetLoadedEditorAssemblies (4ms)
			BeforeProcessingInitializeOnLoad (133ms)
			ProcessInitializeOnLoadAttributes (391ms)
			ProcessInitializeOnLoadMethodAttributes (80ms)
			AfterProcessingInitializeOnLoad (7ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (7ms)
WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Refreshing native plugins compatible for Editor in 1.72 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6065 unused Assets / (9.6 MB). Loaded Objects now: 6890.
Memory consumption went from 156.5 MB to 146.9 MB.
Total: 12.319800 ms (FindLiveObjects: 0.979000 ms CreateObjectMapping: 0.743900 ms MarkObjects: 5.976700 ms  DeleteObjects: 4.619400 ms)

========================================================================
Received Import Request.
  Time since last request: 6426.596676 seconds.
  path: Assets/FaceRaiders/Prefabs/Enemy.prefab
  artifactKey: Guid(456f3a9c4c835a24b90196855c3f94fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/FaceRaiders/Prefabs/Enemy.prefab using Guid(456f3a9c4c835a24b90196855c3f94fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '6aee51cdd8ce6c35881d6f9b36cb0936') in 0.1528425 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8

========================================================================
Received Prepare
[Licensing::Client] Successfully resolved entitlement details
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in  0.584 seconds
Refreshing native plugins compatible for Editor in 1.42 ms, found 1 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
- Finished resetting the current domain, in  0.647 seconds
Domain Reload Profiling: 1231ms
	BeginReloadAssembly (191ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (4ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (53ms)
	RebuildCommonClasses (30ms)
	RebuildNativeTypeToScriptingClass (11ms)
	initialDomainReloadingComplete (23ms)
	LoadAllAssembliesAndSetupDomain (328ms)
		LoadAssemblies (258ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (149ms)
			TypeCache.Refresh (5ms)
				TypeCache.ScanAssembly (0ms)
			BuildScriptInfoCaches (131ms)
			ResolveRequiredComponents (9ms)
	FinalizeReload (647ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (498ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (8ms)
			SetLoadedEditorAssemblies (4ms)
			BeforeProcessingInitializeOnLoad (106ms)
			ProcessInitializeOnLoadAttributes (302ms)
			ProcessInitializeOnLoadMethodAttributes (73ms)
			AfterProcessingInitializeOnLoad (5ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (14ms)
WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Simulation/URP/Synthetic' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Simulation/Synthetic Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/Standard Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/URP/Room X-Ray' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/Room X-Ray' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Simulation/URP/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 1.31 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6065 unused Assets / (10.6 MB). Loaded Objects now: 6907.
Memory consumption went from 210.3 MB to 199.7 MB.
Total: 11.453500 ms (FindLiveObjects: 0.814200 ms CreateObjectMapping: 0.873200 ms MarkObjects: 5.340800 ms  DeleteObjects: 4.424500 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
  Time since last request: 281.934949 seconds.
  path: Assets/FaceRaiders/UI/10996672.png
  artifactKey: Guid(b85cfdca107f50344ae0b64b244373b6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FaceRaiders/UI/10996672.png using Guid(b85cfdca107f50344ae0b64b244373b6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[Licensing::Client] Successfully resolved entitlement details
 -> (artifact id: '1cde0445dbd76e100f6f150a32b5a48c') in 0.0760784 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3

========================================================================
Received Import Request.
  Time since last request: 0.000019 seconds.
  path: Assets/MobileARTemplateAssets/UI/Sprites/ActivationButtonOpaque.png
  artifactKey: Guid(d4af31c9cd405426488b1eaf34c38a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/MobileARTemplateAssets/UI/Sprites/ActivationButtonOpaque.png using Guid(d4af31c9cd405426488b1eaf34c38a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ab28872f7274060fb5d5872e561ee29e') in 0.0129122 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3

========================================================================
Received Import Request.
  Time since last request: 124.502004 seconds.
  path: Assets/Samples/XR Interaction Toolkit/3.3.0/Starter Assets/DemoSceneAssets/Models/Primitive_Tapered_Cylinder.fbx
  artifactKey: Guid(e3493855a112e8248a2ea2c9828a51a1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Samples/XR Interaction Toolkit/3.3.0/Starter Assets/DemoSceneAssets/Models/Primitive_Tapered_Cylinder.fbx using Guid(e3493855a112e8248a2ea2c9828a51a1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd8a076c0f774353d71daf0d683538b0a') in 0.8680323 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 15

