using UnityEngine;

[System.Serializable]
public class GameData
{
    public int playerScore;
    public Vector3 playerPosition;

    //MapGeneration
    public int seed;

    //Daylight cycle
    public int minutes;
    public int hours;
    public Color globalLightColor;
    public Quaternion globalLightRotation;
    public Material skybox;

    //Stamina
    public float currentStamina;
    public bool canSprint;
}
